Why I Wrote a 10-Minute Modular Loop Instead of a 2-Minute One
Contemplative Fantasy Vol. 1 – Dev Note by YannZ
When I started composing the main in-game track for Contemplative Fantasy Vol. 1, I could’ve written a 2-minute loop and called it a day.
Instead, I wrote a 10-minute piece divided into ten 1-minute modular loops, with subtle changes in orchestration, pacing, and energy. The track is called “Déjà Vus,” and I designed it to feel like a musical story unfolding gently in the background—one you can either let evolve or pause at any stage.
Here’s why I went that route, and how it might help your game too:
The Problem with Loops (and the Players Who Notice Them)
Short loops can get repetitive fast—especially in calm, story-driven games where the pacing is slower, and the music isn’t buried under SFX or combat.
A player who sits in a dialogue scene or puzzle room for 5+ minutes will hear the same loop 2–3 times. By the second or third repetition, the magic is gone.
That’s where modularity helps.
The Solution: Modular Loops as Musical Chapters
Each minute of Déjà Vus adds one or two new layers:
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Loop 1: solo piano
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Loop 2: piano + double bass
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Loop 3: strings ticking with the seconds
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Loop 4: cymbals enter
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… all the way to Loop 10: full instrumentation with bass, brass, groove, and detail
Because every loop is written on the same tempo (120 BPM) and harmony, they can:
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Be looped on their own
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Be used as building blocks for dynamic layering
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Or be played one after another for a smooth musical evolution
You can think of it as a quiet, horizontal crescendo—great for open-world movement, introspective scenes, and slow-burn puzzle sequences.
🛠️ Use It How You Want
You don’t have to use all ten loops in a row. In fact, I designed Loops 1–5 to be especially light and replayable on their own. You can:
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Loop just one (e.g., Loop 3 with the ticking pizzicato)
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Build scenes with a custom order (e.g., 1 → 2 → 4 → 5)
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Use Loop 1 as a “pre-scene wait room,” then fade to Loop 6 once something changes
If your game uses event-based transitions or cutscene triggers, these loops are made to support that structure.
🎧 Listen & Grab the Pack
🔗 Listen on Spotify
🔗 Download on Itch – Contemplative Fantasy Vol. 1
Thanks for checking this out.
If this sparked any ideas, let me know—I’d love to hear how you handle music pacing in your own projects.
– YannZ
Get FREE Music Pack Contemplative Fantasy Vol. 1
FREE Music Pack Contemplative Fantasy Vol. 1
Ghibli Studios-inspired music with a jazzy flare for fantasy video games
Status | Released |
Category | Assets |
Author | YannZ |
Genre | Visual Novel |
Tags | Asset Pack, Audio, Cozy, Indie, Music, Music Production, Relaxing, Story Rich |
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